-- ???? Globos decorativos medianos al frente del pecho (CLIENT ONLY) local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart") -- Sistema para quitar colisiones reales local PhysicsService = game:GetService("PhysicsService") local group = "GlobosDecorativos" pcall(function() PhysicsService:CreateCollisionGroup(group) end) for _, cg in ipairs(PhysicsService:GetCollisionGroups()) do PhysicsService:CollisionGroupSetCollidable(group, cg.name, false) end local function crearGlobo(nombre, offset, color) local g = Instance.new("Part") g.Name = nombre g.Shape = Enum.PartType.Ball g.Size = Vector3.new(2.2, 2.2, 2.2) -- tamaño mediano g.Color = color g.Material = Enum.Material.SmoothPlastic g.CanCollide = false g.CanTouch = false g.CanQuery = false g.Massless = true g.Parent = char PhysicsService:SetPartCollisionGroup(g, group) local weld = Instance.new("WeldConstraint") weld.Part0 = g weld.Part1 = hrp weld.Parent = g g.CFrame = hrp.CFrame * offset return g end -- Dos globos decorativos en el pecho (simétricos) crearGlobo("GloboFrente1", CFrame.new(-0.8, 0.3, -1), Color3.fromRGB(255, 170, 170)) crearGlobo("GloboFrente2", CFrame.new(0.8, 0.3, -1), Color3.fromRGB(255, 170, 170))