-- ???? Globos decorativos medianos al frente del pecho (CLIENT ONLY)
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
-- Sistema para quitar colisiones reales
local PhysicsService = game:GetService("PhysicsService")
local group = "GlobosDecorativos"
pcall(function()
PhysicsService:CreateCollisionGroup(group)
end)
for _, cg in ipairs(PhysicsService:GetCollisionGroups()) do
PhysicsService:CollisionGroupSetCollidable(group, cg.name, false)
end
local function crearGlobo(nombre, offset, color)
local g = Instance.new("Part")
g.Name = nombre
g.Shape = Enum.PartType.Ball
g.Size = Vector3.new(2.2, 2.2, 2.2) -- tamaño mediano
g.Color = color
g.Material = Enum.Material.SmoothPlastic
g.CanCollide = false
g.CanTouch = false
g.CanQuery = false
g.Massless = true
g.Parent = char
PhysicsService:SetPartCollisionGroup(g, group)
local weld = Instance.new("WeldConstraint")
weld.Part0 = g
weld.Part1 = hrp
weld.Parent = g
g.CFrame = hrp.CFrame * offset
return g
end
-- Dos globos decorativos en el pecho (simétricos)
crearGlobo("GloboFrente1", CFrame.new(-0.8, 0.3, -1), Color3.fromRGB(255, 170, 170))
crearGlobo("GloboFrente2", CFrame.new(0.8, 0.3, -1), Color3.fromRGB(255, 170, 170))